Name: Simbotic AI
Type: 3D Simulation & AI Platform
Tech Stack: Unreal Engine (C++), Python, Docker
Simbotic AI is a next-generation simulation engine built for training AI agents in controlled, photorealistic 3D environments. This platform helps bridge the reality gap by generating high-fidelity synthetic data in scalable, scenario-based environments that simulate real-world complexity.
Users can create dynamic 3D scenarios where AI agents interact with their environment
The system generates synthetic training data (images, behavior logs, object interactions)
Trainers can simulate edge cases and rare situations, enhancing model robustness
Entire simulation engine is containerized using Docker
Allows reproducible, scalable training environments
Enables modelers and AI engineers to define scenes and agents via config files or scripts
One of the core challenges was making Unreal Engine’s powerful visual features accessible for non-developer users:
Created a backend toolchain that converts config files (Python or JSON) into dynamic Unreal scenes
Integrated AI agent pathing, state logic, and behavioral simulation directly into the engine
Enabled scene composition, lighting setups, object spawning, and scripted interactions โ all runtime programmable
How to build a modular simulation platform that blends game development, AI tooling, and real-time rendering
Deepened my experience with Unreal Engine C++ APIs and performance tuning for simulation loops
Learned how to bridge tools used by AI researchers and 3D artists into a common, usable workflow
Built pipelines for automated data generation and export used for training computer vision models and reinforcement learning agents