Name: Game of War: Fire Age
Genre: Mobile MMO City Builder
Tech Stack: Lua (client), C++ (optimizations), Python/PHP (backend), JavaScript (support tools)

Game of War: Fire Age is one of the most iconic MMO city-building games on mobile. My contributions were focused on backend systems and client hooks to drive dynamic, event-driven gameplay — from solo skirmishes to large-scale guild wars.

⚙️ Key Features

🧠 Event-Driven Gameplay at Scale

The game was built around a flexible event engine capable of powering:

[Insert diagram or flowchart of event engine lifecycle: Event Definition → Triggers → Scoring → Rewards]

🏆 Leaderboards & Real-Time Competition

I implemented and maintained:

🧩 Technical Challenges

🔗 Building an Extensible Event Hook System

To handle diverse event logic, I developed:

⚔️ Supporting All Game Modes

I designed event logic to support multiple combat types:

📚 What I Learned