Personal CV

Gameplay and Backend Engineer with 6+ years of experience in game development, system architecture, and backend engineering. Passionate about building scalable, high-performance gameplay systems and real-time applications. Expertise in C++, Python, and gameplay debugging and optimization. Experience collaborating with designers, animators, and backend engineers to create engaging and performant gaming experiences and applications.

Working Experience

Backend and Gameplay Engineer – MotMot Tech / Machine Zone

June 2021 – January 2024

  • Designed and implemented scalable backend systems for high-traffic applications and MMO mobile games.
    • Developed RESTful APIs and microservices using Python and Django.
    • Optimized database queries and caching strategies for improved performances.
    • Developed and optimized core gameplay mechanics in large-scale multiplayer games.
    • Designed and implemented game systems, including AI behaviors, physics interactions, and UI logic.
    • Collaborated with designers and animators to enhance player experience and improve game performance.
    • Wrote clear, maintainable C++ and Lua code for game logic and debugging tools.
    • Conducted performance profiling and debugging to optimize rendering, networking, and game loop execution.

Backend Engineer | Vertex Studio

October 2018 – May 2021

  • Developed and maintained backend services for web and AI-powered applications.
  • Built and deployed microservices with Docker and Kubernetes.
  • Implemented authentication and authorization systems (OAuth2, JWT).
  • Developed AI-driven applications integrating computer vision models with backend APIs.
  • Developed scalable backend systems for web applications, 3D simulations, and game servers.
  • Built AI-powered vision systems (YOLO object detection, Symbiotic Face Swap).
  • Containerized and deployed AI systems using Docker and Kubernetes.
  • Optimized database performance and implemented caching strategies for large-scale applications.

Simulation Engineer | Shield AI

January 2019 – January 2020

  • Developed backend systems for AI-driven simulations used in autonomous drone training.
  • Designed and deployed scalable APIs for managing AI training datasets.
  • Optimized backend services for handling large-scale simulations.
  • Developed AI-powered 3D simulations for training autonomous drones using reinforcement learning.
  • Built command-line tools to deploy and manage virtual training environments.
  • Generated large-scale datasets for AI and computer vision applications.

Education, Certifications and Technologies

  • B.Sc. Information Systems Engineering – Universidad de El Salvador (2011–2017)
  • AWS Certified Solutions Architect – Associate (In Progress)
  • Unreal Engine Blueprint Game Developer – Noble Work Foundation (2022)
  • Programming Languages: C++, Python, Lua, JavaScript
  • Game Development: Unreal Engine, Unity (basic), OpenGL, CMake
  • Backend & DevOps: Docker, Kubernetes, PostgreSQL, Redis, Django, Flask
  • Tools: Git, Perforce, Visual Studio, VS Code, Unreal Engine Profiler, gdb/lldb