Project Overview

Name: Final Fantasy: A New Empire
Type: Mobile MMO City-Building Game
Tech Stack: Lua (client), C++ (performance optimization), PHP/Python (backend)

 

 

 

 

Final Fantasy: A New Empire is an asynchronous multiplayer mobile game where players build cities, join guilds, and battle for supremacy across a massive world map. My role in this project revolved around optimizing the client experience, developing features that support massive event-driven gameplay, and maintaining server-side logic.

 

Core Mechanics:

 

🐛 Bug Fixing in a Live Environment

Maintaining a live MMO means continuous pressure to resolve bugs quickly and safely. I frequently analyzed Lua scripts and backend interactions to pinpoint inconsistencies and runtime errors.

⚡ Optimizing High-Level Calculations

One major performance challenge was designing a building upgrade feature capable of instantly simulating upgrades to any level — even 200+. To achieve this:

 

 

 

 

 

 

This project helped me sharpen my skills in both mobile development and MMO architecture. Balancing gameplay depth with performance constraints was a constant challenge, but also an invaluable learning experience