Name: Final Fantasy: War of Eos
Type: MMO City-Building Game (Mobile)
Tech Stack: Lua (client), PHP/Python (backend)

 

 

 

Final Fantasy: War of Eos was a large-scale MMO mobile game built around dynamic, seasonal events. In this project, I focused on building flexible backend systems that enabled non-technical teams (like Game Design) to deploy new content without direct developer intervention.

 

🧩 Key Features

🧠 Engineering Challenges

🔧 Implementing the Backend Event System

Our goal was to decouple game content from code. To do this:

 

 

 

🚀 Lessons Learned