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I’m a Gameplay and Backend Engineer passionate about building immersive gaming experiences and scalable backend systems. I specialize in C++ (Unreal Engine 5) for high-performance game development and Python (Microservices and Monoliths) for robust server-side architectures. With a deep understanding of 3D rendering, real-time systems, and cloud infrastructure, I create efficient, scalable, and engaging solutions for games and applications.

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